Rewrite project from Python to Rust and add Windows/MacOS supports

This commit is contained in:
2026-02-17 18:15:08 +08:00
parent ff69e50127
commit 211438a4e8
45 changed files with 2828 additions and 726 deletions

43
src/config.rs Normal file
View File

@@ -0,0 +1,43 @@
pub const PROJECT_VERSION: &str = "0.1.0";
pub const PROJECT_LANGUAGE: &str = "c";
pub const PROJECT_COMPILER: &str = "clang";
pub const PROFILE: &str = "debug";
pub fn file_dcr_toml(project_name: &str) -> String {
format!(
r#"[package]
name = "{project_name}"
version = "{project_version}"
language = "{project_language}"
compiler = "{project_compiler}"
[dependencies]
"#,
project_version = PROJECT_VERSION,
project_language = PROJECT_LANGUAGE,
project_compiler = PROJECT_COMPILER
)
}
pub const FILE_MAIN_C: &str = r#"#include <stdio.h>
int main(void) {
printf("Hello World!\n");
return 0;
}
"#;
pub fn flags(profile: &str) -> Option<&'static [&'static str]> {
match profile {
"release" => Some(&["-O3", "-DNDEBUG", "-march=native"]),
"debug" => Some(&[
"-O0",
"-g",
"-Wall",
"-Wextra",
"-fno-omit-frame-pointer",
"-DDEBUG",
]),
_ => None,
}
}